Submission Details

Genre: Action
Author: Piplay
Added On: August 07, 2015 @ 6:13 AM
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Description

Hello! We thought we'd join this year's IGMC to try our hand out at PC development, because we've only really done mobile before. Totem is an action RPG with platforming elements inspired by PS1 classics Brave Fencer Musashi, Threads of Fate/Dewprism, and Dragon Valor. Join the exiled prince Guy on his journey in his quest for power, riches, and overall badassery.

A bulk of the playable game is in the Temple of Fire. We really wish we could have done more, but there just wasn't enough time. Still, we're plenty proud of what we've accomplished. Maybe we could develop this game further after the contest, if there's enough people interested. We really did enjoy making this.

CONTROLS

  • Move - WASD (Keyboard), D-Pad/Left Analog Stick (Gamepad)
  • Jump - Space Bar (Keyboard), Button 3 (Gamepad)
  • Attack - Left Button (Mouse), Button 4 (Gamepad)
  • Cast Magic - Right Button (Mouse), Button 1 (Gamepad)
  • Zoom Camera - Mouse Wheel
  • Camera - Mouse Movement, Right Analog Stick (Gamepad)
  • Toggle Active Skill - 1 2 3 (Keyboard)
  • Character Menu - C
  • Item/Equipment Menu - I
  • Skill Shortcut Menu - K
  • Quest Tracker - Q
  • Save/Load Game, Exit Game - Esc


CREDITS

PACE CREATIVE STUDIO

  • Ryan Canteras : Programming, Scenario, Level Design
  • Julie Almoneda : 3D Art, Animation, Level Design
  • Jon Renacia : Character Portrait, Icon Art

SOFTWARE AND PLUGINS USED

  • Action RPG Kit, by HitBear Studio
  • Playmaker, by Hutong Games
  • Probuilder, by Procore

OTHER GRAPHIC ASSETS

  • Top Down Dungeon for Mobile, by Manufactura K4
  • Particle FX, by Jean Moreno (JMO)

MUSIC AND SOUND EFFECTS

  • Wingless-Seraph
  • Premiumbeat
  • opengameart.org

We're selling the assets we made for the game!