|Added On:||August 06, 2015 @ 2:27 PM|
Raise monsters, build up a small village into a bustling city!
MonstroCity is a monster-raising, city-building, dungeon crawling RPG Simulation game!
You move into your Granduncle's rural village, where he runs a Monster Odd Job ranch. Everything in the village is powered with the help of monsters!
With your innate talent to raise monsters, embark on an adventure to put the village on the map!
Meet monsters in dungeons, befriend them with food, raise them up to their Adult forms!
Breed them with other monsters to find new species of beasts, each with their own attacks, skills, strengths and weaknesses!
Build a City!
Gather materials, build up the village into a bustling city, adding features like Schools, Hospitals and Diners!
Let your monsters work part-time in stores, letting them get stronger and gaining promotions and skills, all in real-time!
Be in charge of the growth of your town!
Battle, Fight, Win!
Venture into deep dungeons and battle various monsters!
Come out on top with the Food Chain system, letting Predators come out on top to unleash serious damage, or be the tactical prey with their arsenal of skills to debilitate their foes!
Current Status : 1 Dungeon Completed!
Hey everyone, Nivlacart here!
I like Simulation games, and I like RPGs
I wanted to make a game that could be played both casually in a separate window, with its real-time features, as well as be enjoyable to people who like to game a lot in one sitting, with tons of dungeon-crawling.
So I went to dig up some old ideas.
This game was a result of that, trying to mesh a plethora of features and genres together.
We're rushing to meet the deadline on this current build of the game.
Currently not all of the game's content is in yet, but we hope there's enough content for you guys to enjoy yourselves for an hour.
We're having fun making this game. We hope you guys like it too.
Team Members :
A motley bunch of game art students juggling time
ShawnnL - Lead Artist, Monster Designer
Joseph - Apprentice Artist, Spriter
Special Thanks to Delph for staying up late with me to test and find bugs.